"When we do have a reasonable digital share in a game we're developing, we do release it on Xbox, but we have 0 digital share on these ones." Physical game sales are not high enough on Xbox to offset our development costs, so we have no option but to skip Xbox on these titles." "It's not that we can't develop Xbox ports or that we're too cheap to do it, it's that we don't earn anything on the game digitally. Unfortunately, the vast majority of Xbox gamers are digital first." "If we could count on selling 5,000+ of a title physically on Xbox, we could justify the ports without a digital stake, but we only sell those kinds of numbers on PlayStation and Switch. ![]() ![]() Here's what the Limited Run CEO Josh Fairhurst had to say on Twitter yesterday: In response to this, a couple of folks over at Limited Run have explained the reasons behind it, and they don't make for great reading! Basically, physical Xbox games fail to make enough revenue for Limited Run compared to PlayStation and Nintendo, and a digital port isn't viable as the company isn't earning anything digitally in this case.
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